![]() This ability to load up a car and drive towards the enemy base could be replicated on the Banished side by the as of yet unnamed Skiff, a transport vehicle that seems like an evolution of Halo 3's Prowler. Evolving from the Troop Transport Warthog is the Razorback, an unarmed jeep that can carry a squad of Spartans as well as hold cargo like an enemy flag. Halo Infinite has one significant new vehicle to add to both the Human and Banished arsenals, and it's likely that several more are waiting in the wings. For the sake of clarity, all of these variations will be considered one weapon for this listing, even if Gunnery Sergeant Stacker wouldn't approve. This is a lore-friendly way to explain why the Assault Rifle can hold more bullets than it used to or why the Sniper Rifle's scope suddenly has more functionality. It's also worth noting that weapons and vehicles go through variations as time goes on, leading to several different iterations on favorite guns that are technically different weapons. Related: Halo Infinite E3 Trailer Reveals New Cortana Companion It would return in the much-beloved Halo 3 and become the standard starting option alongside the Battle Rifle in future games. The Assault Rifle has been more reliable, but even it dropped out in Halo 2 in favor of the severely weakened SMG. ![]() The M6D Pistol is a legendary damage dealer that inspired the creation of the Battle Rifle and DMR, but it only showed up in Halo 5: Guardians as a legendary REQ option in certain modes. ![]() ![]() Change is so frequent in Halo's weapon lineup that neither of the Chief's signature starting weapons from the original Combat Evolved have persisted all the way to the modern-day. ![]()
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